Vires et Honos 001 Actual Play
“Vires et Honos,” is an actual play of a Savage Worlds, Weird Wars Rome game set in Britain during the time of the building of Hadrian’s wall.
The characters arrive in their fort, set up camp and settle in. Their first assignment is to recover a wagon load of stolen supplies the men who were to be guarding the supplies are secondary. Setting out in search of the missing supplies they find more than they anticipated mostly in terms of trouble. Some of their number begin to show their mettle, while others have lessons yet to be learned.
Morrigan Mhoireibh (Gina Ricker)
Tribune Quintus Aurelius Domaticus (Tim Huntly)
Decanus Tiberious Aurelius Kato (Will Huggins)
Miles Gregarius Cassius Horatius Rufinus (Morgan Ellis)
GM (Jason Tryon)
Special thanks to Pinnacle Entertainment group for Savage Worlds, Weird Wars Rome, and the music heard on this recording.
Special thanks to Platemail Games for the sound effects.
Savage Cyberpunk Session1 (mp3)
When our Deadlands game wound up, I asked the players what they wanted next. A discussion with my better half, ok really she’s the better 7/8ths of this pair, but I digress, lead to the idea that we would do shorter more defined campaigns rather than the monolithic unending campaign with which we’re all so familiar. The group decided on a Bladerunner-esque Cyberpunk game and to continue with Savage Worlds as our game system.
Session 0 yielded the following:
- Bladerunner-esque with sort of a noir feel.
- Cybernetics are a real thing and not uncommon though some people have a negative reaction.
- Pit fighting gladiatorial arenas are the biggest spectator sport.
- Replicants exist but are negatively thought of.
- Clones exist, but cloning humans is technically illegal.
The resulting characters turned out to be the pretty typical net running group:
- Drone Jockey
- Street Samurai
- Hunter Killer
- Childlike Replicant with a doll fetish
The attached mp3 is session 1 of the campaign in its unedited (who has time for editing) raw form which I prefer because it gives more of the impression of the game play (including distractions and unassociated sounds).
Hope you enjoy,