Bad Streets, Closing Thoughts

So, I’ve decided to quit working on Bad Streets, not because it’s a bad game (I don’t think it is) but because, honestly, I’ve done what I set out to do when I started it. When I started this project, it was to see if I could learn to write a hack of Apocalypse World. I think I’ve done that and in so doing have made a game that I’m happy with, that I enjoy playing.

That said, in all honesty, I don’t have any expectation that it would have broad appeal. Let’s be fair, it’s a pretty niche idea, playing detectives in a 1970’s era crime show.

There have been some people who have expressed an interest in running Bad Streets, so for all of you, here’s all the information, the moves, the playbooks, the Commissioner’s information. Enjoy, I’d love to hear about any Bad Streets games that you run.

Cheers,

JiB

Bad Streets RPG

2 responses to “Bad Streets, Closing Thoughts

  1. This is super cool Jib! Thanks for all your hard work. Your archetypes and city sheet are awesome. Have you ever thought about porting this to SW?

    • Thank you, I’m very glad you like them. I hope to hear about Bad Streets games that you’ve run. Yes, actually I have thought about converting it to Savage Worlds. It’s something that might happen at some point.

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